FN Scar
I wanted to create a gun for the FPS shooter genre. The main objective of this project was to create a more dynamic weapon that changes according to player's stats and achievements such as kills , duration, players badges,achievements and style.
PBR based workflow using substance tools. Physically Based Rendering (PBR) is a method of shading and rendering that provides a more accurate representation of how light interacts with surfaces. PBR materials help create more realistic assets in any lighting condition.
Weapon Skins
Weapon Skins  enhance  customization options for players. Weapon skins are included in dlc's and  expansion packs which enhance gameplay. Nowadays cosmetics in games makeup a huge part of the revenue. I made few weapon skins for Fn Scar.
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